
Dr. Werewolf's Nocturnal Shift
Made for the 2026 GMTK Game Jam - The theme was "Countdown"
!! IMPORTANT !! - The web build can take a while to load properly, if the game is slow or lagging, just give it a second! Or download the Windows build ;)
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Dr. Werewolf is a strange guy, but we’ve got patients and he’s got some time! How many can you cure before wolfing out? If you even get that far…
To get it done you'll need grit, resolve, precision, and lenient medical standards. Pull out organs, dispose the infected ones, and ensure the rest are properly attached before sending them on their way! But be warned, the full moon is... ticking... if you get what I'm saying...
HOW TO PLAY
Use WASD and the MOUSE to control Dr. Werewolf, shaking the mouse to dislodge the organs in question.
Organs held in hand can be rotated by holding down RIGHT CLICK, which is crucial to finding unwelcome growths.
Once the problematic organ is removed, trash it and hit the button so Lorraine knows to send in the next happy customer.
Be warned — unwarranted harm to the patients can get you pulled from duty earlier even than the call of the full moon.
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Please vote and leave a comment if you enjoyed! :)
TEAM ROTTEN CREDITS
Programming
stonebruin
2D Art
BigCozyOrca
3D Art
Boidbwain
Music
Telstarred
Writing
Shammy
| Published | 16 hours ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | BOIDBWAIN, stonebruin, BigCozyOrca, Shammy, telstarred |
| Genre | Simulation |
| Tags | 3D, First-Person, Furry, gmtk-2026, Godot, Horror, Short, surgery, werewolf |
| Content | No generative AI was used |







Comments
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Want to say that the art in this game - even just the UI - is absolutely stunning! Congratuoations!
Really cute game! I love the art style and the werewolf interpretation of the theme :3
I will say that it was confusing trying to figure out which organs were the infected ones without having to take them out first. I took a guess that it had to be the one that was different, or whatever was mentioned in the biography, but using that metric wasn't always consistent. It was also hard to tell how long it'd take to dislodge the organ, maybe some visual or audio feedback might help with that. Also, I could not figure out how to eat organs lol.
The art and scene setup is great! The way you mixed the 2d and 3d assets was great, and I like whatever shader was used on the organs. It was also fun picking up random objects around the room.
E for the noms heh
the game has a fun gameplay loop and the art direction is amazing! congrats for the team for making this in such short time. i had a lot of fun throwing stuff around lol
I absolutely loved the art style i can't imagine how you managed to do it in such a short time. The web version sadly stutters a bit.
I would greatly apprechiate if you would check out my game in return.